/*
    This file is part of Starlight Engine.

    Starlight Engine is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 2 of the License, or
    (at your option) any later version.

    Starlight Engine is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Starlight Engine.  If not, see <http://www.gnu.org/licenses/>.
*/

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using StarlightEngine;

namespace StarlightEngine
{
    public static class Settings
    {

        /// <summary>
        /// Is this an editor game?.
        /// </summary>
        public static bool Editor = false;
        public static Color NodeHighlightColor = Color.Red;
        /// <summary>
        /// The color used to clear the graphics device.
        /// </summary>
        public static Color ClearColor = Color.Black;
        /// <summary>
        /// The color used in debug information.
        /// </summary>
        public static Color DebugTextColor = Color.HotPink;
        /// <summary>
        /// The color used for touch diagnostics.
        /// </summary>
        public static Color TouchDebugColor = Color.HotPink;
        /// <summary>
        /// The amount of space the debug text should be moved along the screen by.
        /// </summary>
        public static Vector2 DebugTextOffset = new Vector2(3, 3);
#if DEBUG
        public static bool Debug = true;
#else
        public static bool Debug = false;
#endif

        public const string Contributors = "Harry Morris";
        public const string EngineName = "Starlight Engine";
        public const string ShortEngineName = "SE";
    }
}